UnrealVoxta 0.1.1
 
Loading...
Searching...
No Matches
AnimGraphNode_ApplyCustomCurves.h
Go to the documentation of this file.
1// Copyright 2018 Sean Chen. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "AnimGraphNode_Base.h"
8#include "AnimGraphNode_ApplyCustomCurves.generated.h"
9
16UCLASS(Category = "Voxta")
17class UNREALVOXTAEDITOR_API UAnimGraphNode_ApplyCustomCurves : public UAnimGraphNode_Base
18{
19 GENERATED_BODY()
20
21#pragma region data
22private:
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Voxta", meta = (AllowPrivateAccess = "true", DisplayName = "Node"))
25#pragma endregion
26};
The node Editor UI for the FAnimNode_ApplyCustomCurves node where we apply the custom A2F curves to t...
Definition AnimGraphNode_ApplyCustomCurves.h:18
FAnimNode_ApplyCustomCurves Animation node that applies custom curve values to a pose.
Definition AnimNode_ApplyCustomCurves.h:18