UnrealVoxta
0.1.1
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AnimGraphNode_ApplyCustomCurves.h
Go to the documentation of this file.
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// Copyright 2018 Sean Chen. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimGraphNode_Base.h"
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#include "
AnimNode_ApplyCustomCurves.h
"
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#include "AnimGraphNode_ApplyCustomCurves.generated.h"
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UCLASS(Category =
"Voxta"
)
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class UNREALVOXTAEDITOR_API
UAnimGraphNode_ApplyCustomCurves
: public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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#pragma region data
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private
:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Voxta"
, meta = (AllowPrivateAccess =
"true"
, DisplayName =
"Node"
))
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FAnimNode_ApplyCustomCurves
m_node;
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#pragma endregion
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};
AnimNode_ApplyCustomCurves.h
UAnimGraphNode_ApplyCustomCurves
The node Editor UI for the FAnimNode_ApplyCustomCurves node where we apply the custom A2F curves to t...
Definition
AnimGraphNode_ApplyCustomCurves.h:18
FAnimNode_ApplyCustomCurves
FAnimNode_ApplyCustomCurves Animation node that applies custom curve values to a pose.
Definition
AnimNode_ApplyCustomCurves.h:18
UnrealVoxta
Source
UnrealVoxtaEditor
Public
AnimGraphNode_ApplyCustomCurves.h
Generated by
1.13.2