UnrealVoxta 0.1.1
 
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SignalRModule.h
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1/*
2 * MIT License
3 *
4 * Copyright (c) 2020-2022 Frozen Storm Interactive, Yoann Potinet
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24
25#pragma once
26
27#include "CoreMinimal.h"
28#include "Modules/ModuleInterface.h"
29
30DECLARE_LOG_CATEGORY_EXTERN(LogSignalR, Log, All);
31
32class IHubConnection;
33
38class FSignalRModule : public IModuleInterface
39{
40public:
47 SIGNALR_API static FSignalRModule& Get();
48
57 SIGNALR_API TSharedPtr<IHubConnection> CreateHubConnection(const FString& InUrl, const TMap<FString, FString>& InHeaders = TMap<FString, FString>()) const;
58
59private:
60
61 virtual void StartupModule() override;
62
63 virtual void ShutdownModule() override;
64
65 virtual bool SupportsDynamicReloading() override
66 {
67 return false;
68 }
69
70 virtual bool SupportsAutomaticShutdown() override
71 {
72 return false;
73 }
74
76 static FSignalRModule* Singleton;
77
79 bool bInitialized = false;
80};
DECLARE_LOG_CATEGORY_EXTERN(LogSignalR, Log, All)
Module that provides SignalR client functionality for Unreal Engine.
Definition SignalRModule.h:39
static SIGNALR_API FSignalRModule & Get()
Singleton-like access to this module's interface.
Definition SignalRModule.cpp:36
SIGNALR_API TSharedPtr< IHubConnection > CreateHubConnection(const FString &InUrl, const TMap< FString, FString > &InHeaders=TMap< FString, FString >()) const
Creates a new hub connection to the specified URL.
Definition SignalRModule.cpp:47
Interface for a SignalR hub connection that enables real-time communication with a SignalR server.
Definition IHubConnection.h:110