UnrealVoxta
0.1.1
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StringUtils.h
Go to the documentation of this file.
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/*
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* MIT License
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*
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* Copyright (c) 2020-2022 Frozen Storm Interactive, Yoann Potinet
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include "CoreMinimal.h"
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namespace
StringUtils
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{
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bool
IsEmptyOrWhitespace
(
const
FString& InStr);
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}
StringUtils
Collection of string manipulation utilities used by the SignalR client implementation.
Definition
StringUtils.h:33
StringUtils::IsEmptyOrWhitespace
bool IsEmptyOrWhitespace(const FString &InStr)
Determines if a string is null/empty or contains only whitespace characters.
Definition
StringUtils.cpp:28
UnrealVoxta
Source
SignalR
Private
StringUtils.h
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