UnrealVoxta 0.1.1
 
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UnrealVoxtaEditor Module

Overview

The UnrealVoxtaEditor module provides editor-specific functionality for the Voxta plugin in Unreal Engine. It primarily focuses on custom animation tooling, specifically the integration of A2F (Audio-to-Face) curves through a specialized animation graph node.

Module Structure

  • AnimGraphNode_ApplyCustomCurves : Editor UI node for applying A2F curves in animation blueprints
    • Provides visual interface for configuring A2F curve mappings
    • Integrates with Unreal's animation graph system
    • Handles ARKit blendshape mapping customization

Features

Custom Animation Graph Node

The module's primary feature is the UAnimGraphNode_ApplyCustomCurves node:

  • Integrates with Unreal's Animation Blueprint system
  • Provides real-time application of A2F curves to facial animations
  • Maps ARKit blendshapes through customizable curves
  • Supports runtime modification of curve parameters

Usage

The animation node can be added to any Animation Blueprint:

  • Add the "Apply Custom Curves" node in your Animation Blueprint
  • Connect your pose inputs and configure the curve mappings
  • The node will automatically handle the ARKit blendshape transformations

Dependencies

Licensing

MIT license - copyright (c) 2024 grrimgrriefer & DZnnah. See LICENSE in root for details.