UnrealVoxta 0.1.1
 
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VoxtaClientState.h
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1// Copyright(c) 2024 grrimgrriefer & DZnnah, see LICENSE for details.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
14UENUM(BlueprintType, Category = "Voxta")
15enum class VoxtaClientState : uint8
16{
17 Disconnected UMETA(DisplayName = "Disconnected"),
18 AttemptingToConnect UMETA(DisplayName = "AttemptingToConnect"),
19 Authenticated UMETA(DisplayName = "Authenticated"),
20 Idle UMETA(DisplayName = "Idle"),
21 StartingChat UMETA(DisplayName = "StartingChat"),
22 GeneratingReply UMETA(DisplayName = "GeneratingReply"),
23 AudioPlayback UMETA(DisplayName = "AudioPlayback"),
24 WaitingForUserResponse UMETA(DisplayName = "WaitingForUserResponse"),
25 Terminated UMETA(DisplayName = "Terminated")
26};
@ Idle
Definition MessageChunkState.h:17
VoxtaClientState
VoxtaClientState Contains the possible states that can be reported by the VoxtaClient when polled.
Definition VoxtaClientState.h:16
@ UMETA
Definition VoxtaClientState.h:17