UnrealVoxta 0.1.1
 
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VoxtaClientState.h File Reference
#include "CoreMinimal.h"

Go to the source code of this file.

Enumerations

enum class  VoxtaClientState : uint8 {
  UMETA =(DisplayName = "Disconnected") , UMETA =(DisplayName = "AttemptingToConnect") , UMETA =(DisplayName = "Authenticated") , UMETA =(DisplayName = "Idle") ,
  UMETA =(DisplayName = "StartingChat") , UMETA =(DisplayName = "GeneratingReply") , UMETA =(DisplayName = "AudioPlayback") , UMETA =(DisplayName = "WaitingForUserResponse") ,
  UMETA =(DisplayName = "Terminated")
}
 VoxtaClientState Contains the possible states that can be reported by the VoxtaClient when polled. More...
 

Enumeration Type Documentation

◆ VoxtaClientState

enum class VoxtaClientState : uint8
strong

VoxtaClientState Contains the possible states that can be reported by the VoxtaClient when polled.

Used by communication between the UVoxtaClient and external systems. (VoxtaAudioInput, blueprints, etc.) Can be fetched via GetCurrentState or through the VoxtaClientStateChangedEvent.

Enumerator
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA