Engine subsystem for managing SignalR hub connections. More...
#include <SignalRSubsystem.h>
Public Member Functions | |
TSharedPtr< IHubConnection > | CreateHubConnection (const FString &InUrl, const TMap< FString, FString > &InHeaders=TMap< FString, FString >()) |
Create a new hub connection. | |
Engine subsystem for managing SignalR hub connections.
Provides methods to create and manage SignalR hub connections within the Unreal Engine application.
TSharedPtr< IHubConnection > USignalRSubsystem::CreateHubConnection | ( | const FString & | InUrl, |
const TMap< FString, FString > & | InHeaders = TMap<FString, FString>() ) |
Create a new hub connection.
url | The URL of the SignalR hub to connect to (e.g., "https://example.com/chatHub") |
InHeaders | Optional HTTP headers to include with connection requests |