#include "CoreMinimal.h"
Go to the source code of this file.
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enum class | LipSyncType : uint8 { UMETA =(DisplayName = "None") , UMETA =(DisplayName = "Custom") , UMETA =(DisplayName = "OVRLipSync") , UMETA =(DisplayName = "Audio2Face") } |
LipSyncType All the possible LipSync types that are currently supported by the UnrealVoxta client. More... | |
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LipSyncType All the possible LipSync types that are currently supported by the UnrealVoxta client.
Used to expose the setting to the UE interface inspector, so the developer can define on a per-character basis what type of lipsync is desired.
Is set permanently on creation of the VoxtaAudioPlayback and cannot be fetched via the public API. However, you can request it from the MessageChunkAudioContainer via the public const LIP_SYNC_TYPE.
Note: Changing lipsync-type during runtime is currently not supported.
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