UnrealVoxta 0.1.1
 
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FCompletionMessage Struct Reference

Represents a completion message received from the server after a method invocation. More...

#include <IHubProtocol.h>

Inheritance diagram for FCompletionMessage:
FBaseInvocationMessage FHubMessage

Public Member Functions

 FCompletionMessage (const FString &InInvocationId, const FString &InError, const FSignalRValue &InResult, bool InHasResult)
 
 FCompletionMessage (FString &&InInvocationId, FString &&InError, FSignalRValue &&InResult, bool InHasResult)
 
- Public Member Functions inherited from FHubMessage
virtual ~FHubMessage ()
 

Public Attributes

FString Error
 
bool HasResult
 
FSignalRValue Result
 
- Public Attributes inherited from FBaseInvocationMessage
const FString InvocationId
 
- Public Attributes inherited from FHubMessage
const ESignalRMessageType MessageType
 

Additional Inherited Members

- Protected Member Functions inherited from FBaseInvocationMessage
 FBaseInvocationMessage (const FString &InInvocationId, ESignalRMessageType InMessageType)
 
- Protected Member Functions inherited from FHubMessage
 FHubMessage (ESignalRMessageType InMessageType)
 

Detailed Description

Represents a completion message received from the server after a method invocation.

Contains the result or error information for the completed method.

Constructor & Destructor Documentation

◆ FCompletionMessage() [1/2]

FCompletionMessage::FCompletionMessage ( const FString & InInvocationId,
const FString & InError,
const FSignalRValue & InResult,
bool InHasResult )
inline

◆ FCompletionMessage() [2/2]

FCompletionMessage::FCompletionMessage ( FString && InInvocationId,
FString && InError,
FSignalRValue && InResult,
bool InHasResult )
inline

Member Data Documentation

◆ Error

FString FCompletionMessage::Error

◆ HasResult

bool FCompletionMessage::HasResult

◆ Result

FSignalRValue FCompletionMessage::Result

The documentation for this struct was generated from the following file: